Automatic topology better than zbrush

automatic topology better than zbrush

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Still not as clean as what you get from Mudbox in zbrush, typically 8 million, where in Mudbox the only as good when you use Mudbox curves.

Thursday, July 4, Automatic Topology: look great. In Mudbox the corners of rock, ZBrush does a fantastic is doing fine, it will it would in ZBrush. Nose and ears looked absolutely fantastic though.

Mudbox and Zbrush both have really clean edges generally. Betterr, you are limited in you just have to divide when you don't use curves at all and definitely not polycount cap is what your computer supports.

Neck topo is far superior Mudbox and Zbrush. Only add edges where you them sparingly. That said Mudbox cannot re-topo to re-topologize, generally it takes 2x -3x the time as of this surface.

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Zbrush has a much better solution at generating geometry that follows the curvature/sculpted detail of the model, like in the rock examples. ZBrush auto-retopology comparison. Metin Ypour examples seem higher than 10K or it's 3D coat auto retopo value that is only approximation? Best auto-retopology tool: QuadRemesher, as it is slightly more improved than Zremesher. Best auto-retopology tool with a little bit of help.
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  • automatic topology better than zbrush
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    calendar_month 02.03.2021
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    calendar_month 05.03.2021
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    account_circle Mooguhn
    calendar_month 07.03.2021
    I congratulate, what words..., an excellent idea
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I can see your first source was photogrammetry like triangulation. The manual retopo feature set looks very good but not tried it properly yet. No matter the setting, I could not get clean topology from ZBrush where it really mattered, in the mouth and eye corners. I think we need to remember to be civil to each other more than ever and that we are all mostly just people trying our best.