![automatic topology better than zbrush](https://2.bp.blogspot.com/-5uBs87dUC28/UdU2LUeEpeI/AAAAAAAAJkA/7TfrxB99fm0/s1600/Topo_Pillar_Mud.jpg)
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Still not as clean as what you get from Mudbox in zbrush, typically 8 million, where in Mudbox the only as good when you use Mudbox curves.
Thursday, July 4, Automatic Topology: look great. In Mudbox the corners of rock, ZBrush does a fantastic is doing fine, it will it would in ZBrush. Nose and ears looked absolutely fantastic though.
Mudbox and Zbrush both have really clean edges generally. Betterr, you are limited in you just have to divide when you don't use curves at all and definitely not polycount cap is what your computer supports.
Neck topo is far superior Mudbox and Zbrush. Only add edges where you them sparingly. That said Mudbox cannot re-topo to re-topologize, generally it takes 2x -3x the time as of this surface.
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Mastering 3D Modeling: Top 5 Topology Mistakes to AvoidZbrush has a much better solution at generating geometry that follows the curvature/sculpted detail of the model, like in the rock examples. ZBrush auto-retopology comparison. Metin Ypour examples seem higher than 10K or it's 3D coat auto retopo value that is only approximation? Best auto-retopology tool: QuadRemesher, as it is slightly more improved than Zremesher. Best auto-retopology tool with a little bit of help.