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ZBrushCore: Dividing your Model into Subtools #AskZbrushSubTools are a good way to construct a model that would naturally be made up of separate parts. So, for example, for a character model the body could be one. To merge all subtools in ZBrushCore you would use the Tool>Subtool>Merge>Merge Visible button. This will create a new model in the Tool palette. Select the polymesh3d star as an import target, and import your mesh via the Tool> Import function. Then append the newly imported mesh to the.
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