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At this point, we can exactly the same shape as to the rest of the.
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If say my character has polys and then export it them also having leg polys when you're never going to see the legs read them either.
I've seen a few tutorials to be using character creator 4 as part of a pipeline for creating game ready.
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How to REMOVE unwanted interior geometry in ZBRUSHThe Erase tool removes sculpting from a layer in the areas you stroke. Any sculpting on the original base mesh remains unaffected. Note. You can create a. you can also mask the part you want hidden, go to mask and invert, click on hide visible, then go to tools:geometry:delete hidden. If you delete parts of the mesh the character will no longer be classified as a standard CC character. The better option is to hide the mesh under the clothes.
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