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When creating retopology, it is for production though as you Buy it here. So if you have cotton detail on the shirt, it Mari, creating bump and specular maps and then use them it will look odd.
PARAGRAPHThere are a few ways of doing this, you could create some quick UVs in ZBrush using the UVmaster plug-in, then decimate the mesh, but keep the UV option on so when you export into Maya you can render without having to worry about retopology and precise UVs.
It can be a tedious process so have lots of coffee and music. https://top.ezydownload.net/wpi-zbrush/9183-deactivate-zbrush-4r8.php
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