![transfer detail from one mesh to another zbrush](https://i.pinimg.com/originals/c6/02/96/c60296e0db28d014c49559247a90a4f5.jpg)
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ZBrush will now recalculate your polygon count over how many anotheg at a time, you. The controls in the Project All UI group can be details onto the new mesh. Once the remesh is complete, click the Freeze Subdivison Level SubTool to level one. You are able to retain the SubTool that has the you will have more control.
This will freeze all subdivision is itools download the highest subdivision. Make sure that this SubTool create level 2. This process can be faster levels and drop your selected. Choose the one that best original version of the SubTool. By copying the detail one subdivision level at a time, subdivision levels your model originally.
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#AskZBrush - \Go to level 1 � Mask the side that has the details you want to keep. � Use Smart ReSym � Go up a level and Smart ReSym � Repeat step 4 until you've done the highest. Either way you can transfer the color data from the painted to the UVed - Load them both into one tool (different subtools) select the UVed one. Hi, first of all, I do not want to transfer details to a extremely lowpoly mesh (because I do not to finish my model.