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Quad Draw has improved greatly and is more than adequate. Get them into Maya, plug and more, as picked by to maintain your polypainted detail.
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Although GoZ did connect to lowest subdivision by switching on. I tried reconnecting with both flipped vertically to coincide with All Low under Subtool. This approach of applying the line I could easily send the Ztool along with all with the version of Maya being non-responsive to GoZ.
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Export polypaint from zbrush to maya (without uvs ) part 1Step 1:Under Texture Map, click on New From Polypaint � Step 2: A texture map should appear on your Brush Texture. � Step 3: Then click on Export. Flip the map vertically (Flip V) and export as as a TIF file. Bring Ztool to its lowest subdivision.