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This button reads the value will create and export a slider and is disabled if visible on portions of the.
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#AskZBrush: �Is there a way to bake out the small details when creating a Normal/Displacement Map?�Just like with traditional displacement maps, ZBrush can produce bit and bit vector displacement maps. The main advantage of bit maps is that you don't. To get difference maps (displacement/normal) you can export the highest level from ZBrushCore as OBJ and then use another application to create the map. A displacement map, does affect the silhouette of an object by moving polygons in and out along their normals based on what the maps values are.
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