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HOW TO IMPORT 3D MESHES/FILES INTO ZBRUSHHuangyulong showed us the steps behind the Combination Tool Kit creation, demonstrated how they reflected its history with texture painting. Caio Fantini shared the workflow behind the Hellboy project, showing us the process of modeling the diorama and the monster's skin shader. Dannie Carlone from Crystal Dynamics talked about the way he creates awesome materials for high-profile AAA-games.