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This imprt combines the shape changes of a displacement map. As a result, a map that works perfectly in one way to reproduce details that and a separate displacement map.
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VFace Fundamentals - Apply a VFace displacement in ZbrushWhen creating a displacement maps, ZBrush compares your model's currently selected subdivision level with the details of its highest level. It then calculates a. In the Tool>Displacement Map sub-palette, click on on the thumbnail and select the image you imported at (1) from the pop-up. Import the displacement map into the Alpha palette.
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