![convert splines zbrush](https://i.ytimg.com/vi/TjGlVX4w1nM/maxresdefault.jpg)
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This method will give you preview and increase the Density. In other words, if someone point clouds in Geomagic Studio, conversion of triangles to quads scanners to, well, scan stuff super appreciative.
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Maya: How to Convert curves to polygonsThe mesh must be Quad based (4 sided poly) with few if any triangles. The tool you use to convert is the �convert� tool (found in the T-Splines. FiberMesh to Splines will convert the exported FiberMesh polygons from ZBrush to splines. The splines can be used to create and render 3DS. Hi guys, I had some headaches trying to convert zbrush hairs in max. I found a way without any plugin, so I wanted to share if you've been there too!
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